Here’s what I have so far. It’s fillable. NOTE: Flashlights/Smokes has been renamed Reason/Passion. They are mechanically identical. I just changed the names to match the setting.
Eventually, when I get though the other projects I’ve been working on, I’m planning to create a wholes series of medieval archetypes for the Cthulhu Hack, but for now here’s one – the Woodsman.
Hunters, foresters, gamekeepers, and others familiar with the wild
Hit Dice: d8 / Starting HP: 1d8 + 8
Wealth: 1d4 coins
Sanity Die: d8
Damage: 1d8 Armed / 1d4 Unarmed
Prime Saves: DEX; Others: CON, STR
Longbow, quiver, water skin, dagger, skinning tools, Leather Tunic (1 AP), 2 coins, hunter’s horn
Woodsmanship: When in the woods, roll with advantage when tracking, moving silently, or navigating.
Archer: Increase ranged damage by one step with a bow.