I’m continuing my conversion of the OSR zine Lumberlands (DriveThruRPG / itch.io), the fun lumberjack fantasy setting, to the Black Hack ruleset. Previous Posts: Part I – Classes are here. Part II – Sasquatches are here.Part III - Dangerous Creatures This is a list of stats for the rest of the monsters found in the … Continue reading The Lumberlands – More Creatures – Black Hack conversion Part IV
Month: October 2021
WIP: A 1950s Traveller character sheet
The Traveller RPG was sort of based on 1950s and early 1960s sci-fi. I'm working on a character sheet that has a period style to match, as if it were created back then. I used a lot of Googie and Raygun Gothic influences. The idea was to make a sheet that looks like Traveller was … Continue reading WIP: A 1950s Traveller character sheet
Night of the Ninja: A Character Sheet for an extremely dead RPG
People in the 80's loved ninjas. There were magazines, books, and an endless number of ninja movies. Not one was good, but most were kind of fun. There were, of course, Ninja RPGs. The best known is probably Ninjas & Superspies from Palladium Games, but there were others. In 1986, IIE Games Corps (now defunct) … Continue reading Night of the Ninja: A Character Sheet for an extremely dead RPG
The Lumberlands – Dangerous Critters – Black Hack conversion Part III
I’m continuing my conversion of the OSR zine Lumberlands (DriveThruRPG / itch.io) to the Black Hack ruleset. Previous Posts: Part I - Classes are here. Part II - Sasquatches are here. This is a list of stats for the monsters found in the Dangerous Critters section of the Lumberlands Zine (pg 32). These are just … Continue reading The Lumberlands – Dangerous Critters – Black Hack conversion Part III
Mercator: Ancient Rome, Classic Traveller – Custom Character Sheet
At the request of a commenter on my Traveller: 1700 post, I've also made a character sheet for Mercator (scroll down to find it), the free supplement for Classic Traveller that allows you to run adventures in the Roman Empire in the 1st and 2nd AD. It has a set of Traveller careers, rules for … Continue reading Mercator: Ancient Rome, Classic Traveller – Custom Character Sheet
The Lumberlands – Sasquatches – Black Hack conversion Part II
I'm continuing my conversion of the OSR zine Lumberlands (DriveThruRPG / itch.io) to the Black Hack ruleset. Original post here. This is a write-up of the Sasquatches, one of the main monster factions in the fantasy forest setting. These are just the mechanics - for the descriptions, you'll need to get a copy of the … Continue reading The Lumberlands – Sasquatches – Black Hack conversion Part II
The Lumberlands – An OSR forest setting – Black Hack Conversion part I
There's a really entertaining little OSR zine called the Wampus County Travel Guide 1: Lumberlands (DriveThruRPG / itch.io) by Lost Pages games. It's a system-agnostic setting for any fantasy game, though it's clearly intended for some kind of OSR system. It's set in a vaguely North American forest setting, with influences from old lumberjack lore. … Continue reading The Lumberlands – An OSR forest setting – Black Hack Conversion part I
Traveller: 1700 – A custom character sheet and some recommended Colonial American RPG books
At Travellercon/USA 2021 I got to play in a great session of Traveller: 1700. This is a free setting for Classic Traveller created by Greg Caires, originally published in the Freelance Traveller fanzine. It's available for download over at the Freelance Traveller site. Though designed for Classic Traveller, it's easily compatible with more modern versions, and … Continue reading Traveller: 1700 – A custom character sheet and some recommended Colonial American RPG books
Cepheus Journal #8: The Retro Issue
The latest issue of the Cepheus Journal was just released. It's free and worth a download. The Cepheus Journal is a fanzine by and for fans of the Cepheus Engine (basically an open source version of the Traveller RPG) The issues are generally given a theme. The theme for issue #8 is Retro Sci-Fi Some … Continue reading Cepheus Journal #8: The Retro Issue
Omega 99: Final Character Sheet
I'll be running Omega 99 at next weekend's TravellerCon/USA. I decided to update my Omega 99 character sheets a bit from the previous versions. The only real change is that I've updated the wound tracker section, so that it cleanly displays only the check boxes needed to keep track of injuries. All of the old … Continue reading Omega 99: Final Character Sheet