I've just run my first one-shot of Wings over the World, the one-page campaign setting for Cepheus Engine games by Michael Brown. It's an interesting alternate history setting, based entirely on the 1936 H.G. Wells-penned movie Things to Come. The world is in ruins after the Second World War dragged on for over twenty years. … Continue reading Wings over the World: Notes & Aircraft sheet
I've started a short Black Hack campaign using the Lumberlands setting. Lumberlands (DriveThruRPG / itch.io) is a fun little system agnostic fantasy setting, that details a fantasy lumberjack version of the North American forests. As the game goes along, I've been adding little details of my own creation. I'll post them as they come up. … Continue reading Oddities of the Lumberlands
This is the ninth in my series of capsule reviews of non-fiction books from my library that would be useful or inspiring in RPGs – Weird Books for Gamers The History of Magic: From Alchemy to Witchcraft, From the Ice Age to the Present (Goodreads) In Chris Gosden's book, he covers the history of magic … Continue reading Weird Books for Gamers IX: The History of Magic – From Alchemy to Witchcraft, From the Ice Age to the Present
Godstar is a campaign setting for the Cepheus Engine system from Zozer Games. It's essentially Dune with the serial numbers filed off. The setting is centered around a small desert world called Aurelia. Aureila doesn't have spice, but it has the Godstar. The sun of the Aurelian system (the titular Godstar) seems to be a … Continue reading Godstar: A faux-Dune Cepheus Engine setting and my custom character sheet
Vaults of Vaarn is a great little OSR game by Leo Hunt. It's a sort of a far future Dying Earth-style science fantasy setting. There's the remains of dead civilizations littering the blue sands, bizarre technologies, and all kinds of mutants and robots roaming about underneath a dying red sun. Highly recommended. The rules are … Continue reading Vaults of Vaarn: A custom character sheet for an OSR science fantasy game.
Last year I released Buffalo Commons, my hack of 2600 about park rangers flying airships over a near-future Great Plains, slowly being returned to its wild prairie state. I've just added a quick update to the project. A few typos have been fixed, and I've added a fillable character sheet and airship sheet. Buffalo Commons … Continue reading Quick update to Buffalo Commons