Con Report – Long Island Tabletop & Gaming Expo

Spent Saturday on Long Island, at the Long Island Tabletop & Gaming Expo 2023.

It’s at a interesting location, the Cradle of Aviation in Garden City, NY. The Cradle is a aviation museum, crammed full of aircraft and spacecraft of all varieties. There’s a lot of actual aircraft, and a good number of impressive models.

There was a room set aside for the board games, but all of the RPG tables were in the aviation display rooms, amongst the exhibits. There were also miniature painting sessions all ringed around an actual A-10 Thunderbolt.

There was also a small theater for RPG panels, none of which I attended.

The museum, for some reason, also has a section dedicated to various video game machines, going back over the years.

The vendor section was small, and honestly a little disappointing. I was hoping for more RPG stuff. Other than one or two small boxes of old games, there wasn’t much. Plenty of fancy dice, custom dice trays, and other D&D related swag. I did see a nice copy of the old FASA Doctor Who game, but I restrained myself from splurging.

I was principally interested in the RPG sessions, so that’s what I spent most of the day on..

Games I played

Biplanes & Dragons

My first game on Saturday was Biplanes & Dragons. This one was early on Saturday, and I was the only player. I played a 1920’s barnstormer, whose plane ended up in a alternate fantasy world, full of castles and dragons. Our table was in the early airplane section of the museum, so we were surrounded with period appropriate aircraft, adding a bit of flavor.

It used the Freeform Universal RPG, an interesting little rules light system. Players roll 1d6 (2d6 with advantage). The higher you roll, the more likely you succeed.

Gamma World

For the afternoon session, I played Alphas of Steveland using the 7th edition of Gamma World. Gamma World is a game that has gone through multiple systems over the years. I’m only really familiar with 1st and 2nd edition GW, having spent much of my childhood running both. I was eager to try the 7th edition.

GW 7 is apparently heavily based on the somewhat controversial D&D 4th edition, which I’ve never played. It’s a pretty crunchy D20 system with lots of moving parts – Perceptions, Skills, Traits, Powers, etc. The GM provided excellent pregen sheets that had everything calculated, so it went fairly smoothly.

One of the most fun bits is all of the various cards that get handed out to the players, with temporary mutations, or artifacts. I had one that I could use when ever I was hit, where my attacker and I would change places just before the blow was struck, and they would take all the damage. Another allowed me to literally explode, doing damage to everyone around me, and then reform later. All of these extra bits were delightful, and I’m totally stealing this idea for other games.

We were on a quest to repair a radio tower for a mysterious AI. We got there and fixed the tower, but most of the party was wiped out. It was fun, but I’m not sure the extra crunchiness really added anything to the classic Gamma World setting. Still glad I played it.

West Side Warriors

In the early evening, I played West Side Warriors, a homebrew Savage Worlds setting that was sort of a mashup of West Side Story and The Warriors. I was looking forward to this one, mostly because I knew the GM, having been a player of his in a longtime Savage Worlds campaign.

In this one, we were the Warriors, a street gang that had to make it from the Bronx to Coney Island, while being pursued by hostile gangs and cops. Conflicts could either be settled by Ultraviolence (ordinary combat), or by dance routines. Most of the pregens has some kind of performance skills.

We battled some Sharks (literal shark-men) on the subway in the Upper West Side, used tap dance to sneak past the Baseball Furies, taunted and brawled with a Guggenheim-based abstract sculpture gang, and ended the session with a Michael Jackson dance-off with the Lizzies.

It was a genuine delight. Also, the DM provided the exact number of dice we’d need for each player, and let us keep them after the game. It was classy move that I’m going to steal the next time I run a con game.


If you’re in the NYC metro area, definitely worth a drive the next time they have one of these.

3 thoughts on “Con Report – Long Island Tabletop & Gaming Expo

  1. This doesn’t replace the old I-CON that SUNY Stony Brook used to run, does it? I remember going to that several times – though it was a bajillion years ago. Maybe the late 1980s or early 1990s. Sounds like fun though!


    1. Never made it to I-CON, but was chatting with someone at the con who told me I-Con didn’t survive the pandemic, and a lot of people involved with that one were part of this event.

      Liked by 1 person

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