I just ran a one-shot of FIST, and wanted to share some thoughts, pregens, and a custom character sheet. FIST (Freelance Infintry Strike Team) is a very simple but fun paranormal action/adventure game written by B. Everett Dutton & Ripley Caldwell. The setting is intentionally left vague; it's set during the "second half of the … Continue reading FIST – some notes, a character sheet, and some pregens
Recently, Stellagama Games put out the Cepheus Deluxe Enhanced Edition, their latest version of the Cepheus Engine RPG system. Cepheus, if you've not heard of it, is an OGL version of the Traveller sci-fi RPG.There are a number of companies and small designers producing stuff for it. I make my case for it in this … Continue reading Cepheus Deluxe: A custom, colorful character sheet
This is just a silly little time waster I threw together in Affinity. What would the 1980s D&D books look like, if they had been released by real publishers? Inspired by the Vintage Contemporaries line of books Random House put out in the 1980s. The literary fiction section of any used bookstore is filled with … Continue reading The Dungeon Masters Guide as it wasn’t
Michael Brown publishes a prodigious amount of stuff for the Cepheus Engine, mostly a lot of one page adventures. My favorite works of his are his one-page setting guides, mostly based on somewhat obscure sci-fi and fantasy properties. I've posted quite a bit about my appreciation of his Omega 99 setting, based on the 1970s … Continue reading Diabolox – Urban Horror for the Cepheus Engine (with character sheet)
In a previous post on the Cepheus Engine, it was pointed out that one of the weak spots of the Cepheus Engine was its lack of detailed superpowers rules. Stellagama Games has come along with Superpowered! in an attempt to fill that gap. Note that Superpowered! uses the Quantum Engine as its base. It's a … Continue reading Superpowered! a review and character sheet
Some notes on a modern action/espionage/conspiracy campaign I'll never get around to creating. League of Un-Nations Throughout history, there have been proposed nations that have never come into existence. For the most part, these are curious corners of history, only of interest to historians. Until now… Across the globe, there has been a wave of … Continue reading League of Un-Nations – A campaign world I’ll never create about nations that don’t exist
A quick overview of Black Hack tabletop RPGs using Gamma World-style settings. Gamma World One of the first RPGs I played with any frequency was Gamma World, the old TSR post-apocalypse game. The setting was a vaguely-defined future, after a vague apocalypse, full of strange creatures, lost technological artifacts, and characters with crazy mutant abilities. … Continue reading Gamma Hacks
I run a local RPG meetup group. Every Thursday we run a one-shot RPG game. Very often, it's a game none of us have ever played before. The idea being that we can try all sorts of different RPGs, experience different styles and genres, and I no longer feel like I've wasted money buying all … Continue reading Every RPG I played or ran in 2022
Over on Mastodon, I found out about the #Dungeon23 project. It's an idea invented by Sean McCoy. Here's his original post on the idea. Basically, each day in 2023, you create a new room or location in a megadungeon. At the end of the year, you'll have a playable setting for role-playing. There's been a … Continue reading Khonshu Alpha – a sci-fi megadunegon project.
I've been preparing for a one-shot of Nuked! (Itch), a little post-apocalypse RPG that uses the Knave (DTRPG | Itch) ruleset. It's fairly simple OSR style game, where you try to roll low on a d20 and get below your stats. It didn't include a character sheet PDF, so I've taken the character sheet from … Continue reading Nuked! – Character sheets for the post-apocalyptic Knave hack.