Khonshu Alpha – Monthly Update on my Dungeon23 project

I've been enjoying working on Khonshu Alpha, my version of the Dungeon23 project. Dungeon23 is a project where designers make a megadungeon over the course of a year, creating one new location each day. Here's my original post on the subject. My project is called Khonshu Alpha, a post-apocalypse sci-fi dungeon set aboard a generational … Continue reading Khonshu Alpha – Monthly Update on my Dungeon23 project

FIST – some notes, a character sheet, and some pregens

I just ran a one-shot of FIST, and wanted to share some thoughts, pregens, and a custom character sheet. FIST (Freelance Infintry Strike Team) is a very simple but fun paranormal action/adventure game written by B. Everett Dutton & Ripley Caldwell. The setting is intentionally left vague; it's set during the "second half of the … Continue reading FIST – some notes, a character sheet, and some pregens

Diabolox – Urban Horror for the Cepheus Engine (with character sheet)

Michael Brown publishes a prodigious amount of stuff for the Cepheus Engine, mostly a lot of one page adventures. My favorite works of his are his one-page setting guides, mostly based on somewhat obscure sci-fi and fantasy properties. I've posted quite a bit about my appreciation of his Omega 99 setting, based on the 1970s … Continue reading Diabolox – Urban Horror for the Cepheus Engine (with character sheet)

League of Un-Nations – A campaign world I’ll never create about nations that don’t exist

Some notes on a modern action/espionage/conspiracy campaign I'll never get around to creating. League of Un-Nations Throughout history, there have been proposed nations that have never come into existence. For the most part, these are curious corners of history, only of interest to historians. Until now… Across the globe, there has been a wave of … Continue reading League of Un-Nations – A campaign world I’ll never create about nations that don’t exist

Gamma Hacks

A quick overview of Black Hack tabletop RPGs using Gamma World-style settings. Gamma World One of the first RPGs I played with any frequency was Gamma World, the old TSR post-apocalypse game. The setting was a vaguely-defined future, after a vague apocalypse, full of strange creatures, lost technological artifacts, and characters with crazy mutant abilities. … Continue reading Gamma Hacks