Gaming on Mars: a (mostly) complete list of Barsoomian role-playing games

I've always been a a big fan of Edgar Rice Burroughs' Barsoom novels, set on his dying, fanatstic version of Mars. There has been a good number of role-playing games set on Barsoom. Here's the list I've put together so far.   Let me know if I've missed anything in comments.   John Carter of … Continue reading Gaming on Mars: a (mostly) complete list of Barsoomian role-playing games

Planet Amethyst – A setting and adventure for Cavaliers & Coilguns

Cavaliers & Coilguns, by G. Michael Truran is a fun little pulp adventure RPG system I've been playing with. It's a hack of the game Tunnel Goons by Nate Treme. You can pick it up cheaply at itch.io for a few dollars. It doesn't have an actual explicit setting, but it does have an implied … Continue reading Planet Amethyst – A setting and adventure for Cavaliers & Coilguns

Deep Frontier – Kennedy-Era Dungeon Crawl

I've been working on a pulpy adventure campaign setting set in an underground/Hollow Earth world set in the 1960's . It's essentially a Kennedy-era dungeon crawl. I'll most likely use Savage Worlds as a system, or possibly Hollow Earth Expedition. Inspirations & Influences Three influences - two real, one fictional Project Mohole - A scientific … Continue reading Deep Frontier – Kennedy-Era Dungeon Crawl

The Exchange – a scenario for Mercenaries, Spies, & Private Eyes

This is a scenario for Mercenaries, Spies, and Private Eyes, for up to 8 players. It's an espionage adventure inspired by old episodes of Mission Impossible and similar shows. It takes place sometime during the Cold War, around 1967-1972, though it could be easily used in other eras. The players will be agents of TAROT, … Continue reading The Exchange – a scenario for Mercenaries, Spies, & Private Eyes