I just wanted to go over some highlights of the latest issue of the Cepheus Journal, the free fanzine for Cepheus Engine games. They've been putting out some great stuff recently, and it's worth promoting. This isn't a complete list, just the stuff that stood out to me. I'm also happy to say one of … Continue reading Cepheus Journal #10: Some Highlights
Just picked up a copy of Viking Death Squad, a gonzo little OSR-style RPG from Runehammer games. It's got alien War Pigs, demons, Borgs, and unfrozen vikings. It's a very heavy-metal inspired game. There's a PDF character sheet available, but it's not fillable, so I've made a revised version of the original that is fillable, … Continue reading Viking Death Squad: Fillable version of the Character sheet
I've been running my weekly Lumberlands (DriveThruRPG / itch.io) campaign using the Black Hack system. It's a fairly fast paced game with a lot of events happening. To make it easier for players to keep track of what's happened and where they've been, I've made a map of the campaign area. I took an old map of … Continue reading Lumberlands Campaign Map
This isn’t a pop-culture blog. I don’t do movie reviews, and I’m not going to start now. However, I just got back from a screening of Everything Everywhere All at Once, the new movie by Dan Kwan & Daniel Scheinert, and I wanted to discuss it a bit, at least in RPG terms. I don’t … Continue reading Everything Everywhere All at Once: Initial thoughts on making it a game
I've been continuing running my ongoing Lumberlands (DriveThruRPG / itch.io) campaign using the Black Hack OSR rules set. It's been fun getting deep into one system and world, after years of just running one-shots. I've decided to post all the new details I've been adding to the fantasy lumberjack setting. The rules are Black Hack … Continue reading Oddities of the Lumberlands – Part II
I just ran a session of Street Wolves (itch.io link), the 1980s retrofuture noir setting for Savage Worlds. There's only a free jumpstart version available for now, but eventually Table Cat Games will be releasing a full sourcebook. It's got a quick explanation of the setting, some extra rules, and an adventure. It's set in … Continue reading Street Wolves: 1980s synthwave noir for Savage Worlds
There have been a number of RPGs that have held the official Star Trek license over the years: Modiphius' Star Trek Adventures (the current rights holder), the 1990s Last Unicorn Games series of books (one game for each TV series), the 1980s Star Trek RPG from FASA, and even the long-forgotten 1978 Heritage Models game … Continue reading These are the Unofficial Voyages…Non-licensed Star Trek RPGs.
Just ran a one-shot of octaNe, from Memento Mori Theatricks. It's a RPG from 2004 described as a "psychotronic game of post-apocalyptic, trash-culture America!" It's set in a pulpy, gonzo version of a post-apocalypse America, clearly inspired by a mixture of Mad Max, Six-String Samurai, and pretty much any B-Movie from the last century. Imagine … Continue reading octaNe: mini-review and character sheet for the B-movie post-apocalypse.
I've just run my first one-shot of Wings over the World, the one-page campaign setting for Cepheus Engine games by Michael Brown. It's an interesting alternate history setting, based entirely on the 1936 H.G. Wells-penned movie Things to Come. The world is in ruins after the Second World War dragged on for over twenty years. … Continue reading Wings over the World: Notes & Aircraft sheet
I've started a short Black Hack campaign using the Lumberlands setting. Lumberlands (DriveThruRPG / itch.io) is a fun little system agnostic fantasy setting, that details a fantasy lumberjack version of the North American forests. As the game goes along, I've been adding little details of my own creation. I'll post them as they come up. … Continue reading Oddities of the Lumberlands