Noir Hack: The Straight Dope – House Rule (with new character sheet)

For my one-shot of the Noir Hack, I created a new house rule called the Straight Dope. It's based on the Flashlight/Smokes idea from the Cthulhu Hack. The idea is to model the social connections a character might have for particular institutions, that they could use to get information or make things happen. Each community … Continue reading Noir Hack: The Straight Dope – House Rule (with new character sheet)

Noir Hack – New Classes: Reporter, Citizen, & Swell

I've just tried running a one-shot of Noir Hack, the film noir version of the OSR RPG Black Hack. To prepare for my game, I created a few new classes. Reporter Ink-Slingers, Gossip Columnists, Muckrakers Starting HP: d8+4 HP Per Level/Resting: 1d8 Weapon and Armor Proficiencies: Any Attack Damage: 1d6 Armed /1d4 Unarmed or Improvising … Continue reading Noir Hack – New Classes: Reporter, Citizen, & Swell

Noir Hack – Character Sheets for a film noir version of the Black Hack

I've been throwing together new character sheets all weekend, and thought I'd add one more: The Noir Hack is Michael Brown's version of the Black Hack, designed to replicate old noir novels and movies. It's main innovation is the Darkness usage die, used to track the characters trauma and dark past. I've made a fillable … Continue reading Noir Hack – Character Sheets for a film noir version of the Black Hack

Romance of the Perilous Land – The Old Man of the Woods (and Character Sheets)

I've recently run a session of Romance of the Perilous Land, a fantasy OSR game. It's basically a revised version David Black's the Black Hack. There are a few small mechanical differences, the main one being the game's magic users (called Cunning Folk) use spell points instead of the tradition method of memorizing spells. What … Continue reading Romance of the Perilous Land – The Old Man of the Woods (and Character Sheets)