Weird Books for Gamers IX: The History of Magic – From Alchemy to Witchcraft, From the Ice Age to the Present

This is the ninth in my series of capsule reviews of non-fiction books from my library that would be useful or inspiring in RPGs – Weird Books for Gamers The History of Magic: From Alchemy to Witchcraft, From the Ice Age to the Present (Goodreads) In Chris Gosden's book, he covers the history of magic … Continue reading Weird Books for Gamers IX: The History of Magic – From Alchemy to Witchcraft, From the Ice Age to the Present

Weird Books for Gamers VIII: High Weirdness – Drugs, Esoterica, and Visionary Experiences in the Seventies

This is the eighth in my series of capsule reviews of non-fiction books from my library that would be useful or inspiring in RPGs – Weird Books for Gamers High Weirdness: Drugs, Esoterica, and Visionary Experiences in the Seventies by Erik Davis (Goodreads) It's a study of three figures - Robert Anton Wilson, Phillip K. Dick, … Continue reading Weird Books for Gamers VIII: High Weirdness – Drugs, Esoterica, and Visionary Experiences in the Seventies

Weird Books for Gamers VII: A Field Guide to Demons, Fairies, Fallen Angels and Other Subversive Spirits

This is the seventh in my series of capsule reviews of non-fiction books from my library that would be useful or inspiring in RPGs – Weird Books for Gamers A Field Guide to Demons, Fairies, Fallen Angels and Other Subversive Spirits(Goodreads) This is a 1998 book that is essentially a bestiary of fairies, demons, and … Continue reading Weird Books for Gamers VII: A Field Guide to Demons, Fairies, Fallen Angels and Other Subversive Spirits

Weird Books for Gamers VI: The New Soviet Psychic Discoveries by Henry Gris and William Dick

This is the sixth in my series of capsule reviews of non-fiction books from my library that would be useful or inspiring in RPGs – Weird Books for Gamers This is a 1978 book that purports to be an expose of psychic and parapsychological research in the Soviet Union. The New Soviet Psychic Discoveries by … Continue reading Weird Books for Gamers VI: The New Soviet Psychic Discoveries by Henry Gris and William Dick

Weird Books for Gamers IV: Strange Creations by Donna Kossy

Here's a somewhat more academic work then the last few books. It's a review of various alternate theories of the origins of humanity from pseudo-scientist cranks, religious cults, and various grifters. It includes multiple Ancient Astronaut theories, various Creationisms, and a couple of ideas so bizarre, as to defy any easy categorization. Strange Creations: Aberrant … Continue reading Weird Books for Gamers IV: Strange Creations by Donna Kossy

Weird Books for Gamers III: The Queen of Whale Cay

This is the third in my series of capsule reviews of non-fiction books that would be useful or inspiring in RPGs - Weird Books for Gamers Here's a short biography on Marion "Joe" Carstairs, a 20th century heiress, competitive speedboat pilot, and eccentric. The Queen of Whale Cay: The Eccentric Story of 'Joe' Carstairs, Fastest … Continue reading Weird Books for Gamers III: The Queen of Whale Cay

Weird Books for Gamers: Things that Never Were by Matthew Rossi

Some of my favorite books for creating role playing game worlds have nothing to do with RPGs. I thought I'd start posting about some of them here, in case others find them useful. Things That Never Were: Fantasies, Lunacies & Entertaining Lies by Matthew Rossi (Goodreads) This is a collection of short essays on alternate … Continue reading Weird Books for Gamers: Things that Never Were by Matthew Rossi