Mouth Brood: Adapting a sci-fi exploration setting to the Cepheus Engine

I recently ran a one-shot of Mouth Brood, a system agnostic science fiction adventure from Amanda Lee Franck. It's difficult to find in print, which is unfortunate, as it's a lovely book, but it's still available in PDF format over at DriveThru. The setting for the game is a mysterious geodesic dome in a remote … Continue reading Mouth Brood: Adapting a sci-fi exploration setting to the Cepheus Engine

Khonshu Alpha – Monthly Update on my Dungeon23 project

I've been enjoying working on Khonshu Alpha, my version of the Dungeon23 project. Dungeon23 is a project where designers make a megadungeon over the course of a year, creating one new location each day. Here's my original post on the subject. My project is called Khonshu Alpha, a post-apocalypse sci-fi dungeon set aboard a generational … Continue reading Khonshu Alpha – Monthly Update on my Dungeon23 project

Diabolox – Urban Horror for the Cepheus Engine (with character sheet)

Michael Brown publishes a prodigious amount of stuff for the Cepheus Engine, mostly a lot of one page adventures. My favorite works of his are his one-page setting guides, mostly based on somewhat obscure sci-fi and fantasy properties. I've posted quite a bit about my appreciation of his Omega 99 setting, based on the 1970s … Continue reading Diabolox – Urban Horror for the Cepheus Engine (with character sheet)

Character sheet for Planck, a business card RPG

Last year I joined a itch game jam called the Pleasure-Not-Business Card Game Jam, where participants created a RPG game or supplement that would fit on a business card. For my entry I created a little sci-fi game called Planck. It's essentially a Cepheus Engine\Quantum Engine system stripped down to its bare essentials. It's designed … Continue reading Character sheet for Planck, a business card RPG

Lightning League: A Character Sheet for a Pulp RPG

At the designer's request, I've created a fillable character sheet for Lightning League, an action/adventure pulp RPG by Robert Garitta. The players are two-fisted heroes in the pulp tradition, who are all members of the Lightning League, "an Internationalorganization of inventors, explorers and heroes", operating in the years after WWII. The default setting is the … Continue reading Lightning League: A Character Sheet for a Pulp RPG

Anti-Hero points: a mechanic for Spaghetti Western games

I've been playing around with submitting an article to the Cepheus Journal about running Spaghetti Western-inspired adventures in Cepheus Engine games, specifically Independence Game's Rider. Here's one of the ideas I've been considering. Note that none of this has been playtested in any way. Anti-Hero Points It was common in many Italian westerns for the … Continue reading Anti-Hero points: a mechanic for Spaghetti Western games

Barbaric! a custom character sheet for a sword & sorcery RPG

I recently posted a character sheet for Warlords of Atlantis, the setting for the Barbaric! RPG from Stellagama Publishing. As I mentioned in that post, Barbaric! uses the Quantum Engine system, which is a modified version of the Cepheus Engine/Traveller sci-fi ruleset. It's designed to run adventures in a Conan-style Sword & Sorcery world. It … Continue reading Barbaric! a custom character sheet for a sword & sorcery RPG