At the designer's request, I've created a fillable character sheet for Lightning League, an action/adventure pulp RPG by Robert Garitta. The players are two-fisted heroes in the pulp tradition, who are all members of the Lightning League, "an Internationalorganization of inventors, explorers and heroes", operating in the years after WWII. The default setting is the … Continue reading Lightning League: A Character Sheet for a Pulp RPG
Tag: Cepheus Engine
Anti-Hero points: a mechanic for Spaghetti Western games
I've been playing around with submitting an article to the Cepheus Journal about running Spaghetti Western-inspired adventures in Cepheus Engine games, specifically Independence Game's Rider. Here's one of the ideas I've been considering. Note that none of this has been playtested in any way. Anti-Hero Points It was common in many Italian westerns for the … Continue reading Anti-Hero points: a mechanic for Spaghetti Western games
Barbaric! a custom character sheet for a sword & sorcery RPG
I recently posted a character sheet for Warlords of Atlantis, the setting for the Barbaric! RPG from Stellagama Publishing. As I mentioned in that post, Barbaric! uses the Quantum Engine system, which is a modified version of the Cepheus Engine/Traveller sci-fi ruleset. It's designed to run adventures in a Conan-style Sword & Sorcery world. It … Continue reading Barbaric! a custom character sheet for a sword & sorcery RPG
The Doom That Came to Chapman Farm – Converting a OSR adventure to Traveller
There's an OSR adventure called The Doom That Came to Chapman Farm. It's by Mark Hess and it's specifically designed for the Lamentations of the Flame Princess RPG. The setting is Colonial Maryland in the late 1600s. It looks like a simple, fun little horror adventure. I'm planning to run it for one of my … Continue reading The Doom That Came to Chapman Farm – Converting a OSR adventure to Traveller
The New OSR 5: Even More Cepheus Tools
I’ve been posting a lot about a “New OSR”, an attempt to encourage others to build a community and produce gaming material for the Cepheus Engine (open source Traveller). The idea being that the Cepheus Engine is a solid base for creating your own adventures, zines, supplements, and full games. My previous Cepheus as a … Continue reading The New OSR 5: Even More Cepheus Tools
The New OSR 4: Blades of Barsoom
I’ve been posting a bit recently on the "Cepheus Engine as the New OSR” notion I’ve been playing around with. The idea is that the Cepheus Engine (basically old-school Traveller) should be a lot better known, and would make an excellent core for a OSR-style community of players and developers. My Cepheus as a New … Continue reading The New OSR 4: Blades of Barsoom
The New OSR 3: The Many Tools of Cepheus
I've been posting a lot about a "New OSR", an attempt to encourage others to build a community and produce gaming material for the Cepheus Engine (open source Traveller). Introduction post here. List of Cepheus rulesets here. In this post, I wanted to list a lot of the resources and tools I've found useful for … Continue reading The New OSR 3: The Many Tools of Cepheus
The New OSR 2: The Many Engines of Cepheus
In my last post, I tried to make a case for using the Cepheus Engine (open source Traveller) as the basis for a OSR-like community. Since it's a completely open-source game, anyone can make their own version, and a number of people have. In this post, I wanted to talk about some of the major … Continue reading The New OSR 2: The Many Engines of Cepheus
The New OSR: The case for the Cepheus Engine
First of all, do we need a new OSR? No, of course not. There's no shortage of people still creating, playing, or just discussing D&D-style games, with oceans of interesting material available. Also, I'm not going to quibble over the definition of the OSR, or whether it's "alive" or "dead". A lot of photons have … Continue reading The New OSR: The case for the Cepheus Engine
Cepheus Journal #11: The Alien Issue
The latest issue of the Cepheus Journal, the free Cepheus Engine fanzine, recently came out. It's issue #11, centered around the theme of Aliens. Though it's a Cepheus Engine-specific publication, a lot of the articles are system-agnostic and might work for any Sci-Fi game. Definitely worth a download. This isn't a complete review of every … Continue reading Cepheus Journal #11: The Alien Issue