Dark Sun for Sword of Cepheus: Part V – Merchants of Athas

Here’s the next part of my Dark Sun conversion to Sword of Cepheus – the Merchant career. I've also included rules for trading. I was originally just going to create a quick merchant class, but I got to thinking as I read about the dynastic merchant houses in the Wanderer's Journal. For Tyr to trade … Continue reading Dark Sun for Sword of Cepheus: Part V – Merchants of Athas

Dark Sun for Sword of Cepheus: Part III– Character Creation

Here's the third part of my conversion of the AD&D Dark Sun setting to the 2d6/Cepheus Engine/Traveller based RPG Sword of Cepheus. This will cover the initial character creation process. I'll also create one career - Nomad - to start out with. Character Creation We'll be using the same basic rules as the Sword of Cepheus … Continue reading Dark Sun for Sword of Cepheus: Part III– Character Creation

Dark Sun for Sword of Cepheus: Part I – Desert Survival Rules

I've always been intrigued by the Dark Sun setting TSR put out for AD&D back in 1991. It's got a bleak, weird, post-apocalyptic quality to it. However, I've always thought AD&D wasn't really the right system for it. So I've decided to make my own version using The Sword of Cepheus, the Cepheus Engine-based fantasy … Continue reading Dark Sun for Sword of Cepheus: Part I – Desert Survival Rules

Sword of Cepheus: Military-Grade Black Magic

The Imperial sorcerers of old wove dark and terrible enchantments, crafted to wage their endless war. As the millennia went on, their spells grew ever more powerful, and ever more dangerous. Most of them have been lost to time, but fortune hunters and obsessed sorcerers constantly scour the broken, ancient battlefields of the Dispute, hoping … Continue reading Sword of Cepheus: Military-Grade Black Magic