Last year I released Buffalo Commons, my hack of 2600 about park rangers flying airships over a near-future Great Plains, slowly being returned to its wild prairie state. I've just added a quick update to the project. A few typos have been fixed, and I've added a fillable character sheet and airship sheet. Buffalo Commons … Continue reading Quick update to Buffalo Commons
Tag: Game Jam
Mörk Borg, Cyndi Lauper, and the music of the 1980s
Over on itch.io, there's this game jam that just concluded. It's called the MÖRK BORG Album Crawl: Jam Session 2: ALBUM CRAWL ROCKS THE 80s. The idea behind this jam is that the designers would create something for the indie OSR RPG Mörk Borg that was based on a musical album from the 1980s. The … Continue reading Mörk Borg, Cyndi Lauper, and the music of the 1980s
Buffalo Commons: Park Rangers in Zeppelins
There's a game jam that's going to end in less than a day over on itch. It's called Applied Hope: the Solarpunk & Utopias Jam. It's about creating RPG materials set in hopeful or utopian futures. I've made my entry - Buffalo Commons. It's about park rangers flying zeppelins in the skies of the Great … Continue reading Buffalo Commons: Park Rangers in Zeppelins
Design Notes for a one-page RPG: Fiction is What We Flee
I recently posted a submission for the 2021 On-Page Game Jam over on itch.io. The theme of this jam was to make a one page RPG about the concept of borders. I ended up making a game called Fiction is What We Flee. The basic concept is that players can travel into fictional worlds and … Continue reading Design Notes for a one-page RPG: Fiction is What We Flee
Squidfolk: a class for Old School Essentials
There's about a day left in the OSE Class Jam over on itch. It's a 72-hour game jam where everyone creates a new class for Old School Essentials. The theme is Seaside Adventures I've created an aquatic, squid-headed race-as-class called the Squidfolk. They shoot ink clouds. https://ng76.itch.io/squidfolk
WIP: Troika! Enemies for Barsoom: 1960
I'm continuing my work on an entry for the TroikaFest! 2021 Game Jam over on itch.io. I've already posted a few PC Backgrounds for my Barsoom: 1960 setting. I'm now posting a few of the Enemies. Enemies for Barsoom: 1960 Plant-Men Kept by Issus Cultists in hidden greenhouses, these hulking plant humanoids are used as … Continue reading WIP: Troika! Enemies for Barsoom: 1960
WIP: Barsoom 1960 – Cold War on a Red Planet for Troika!
I've been working on an entry for the TroikaFest! 2021 Game Jam over on itch.io. I've decided to expand on Bad Barsoom, a micro-setting I created for a previous Troika! game jam. It's set on the Mars or (Barsoom) of Edgar Rice Burroughs. I've decided that during the mid-twentieth century, long past the time of … Continue reading WIP: Barsoom 1960 – Cold War on a Red Planet for Troika!
Cultus Incendium – an apocalyptic cult for Mörk Borg
So there's a game jam over on itch called The End is Near: It's the Mörk Borg 24 Hour Misery Jam. The entrants were given a prompt, specifically one of the many prophecies from the Mörk Borg rule book. The designers are given 24 hours to create an adventure or supplement based on the selected … Continue reading Cultus Incendium – an apocalyptic cult for Mörk Borg
MicroDuel: RPG Dueling Rules on a Business Card
I've made another entry in the Pleasure-not-Business Card RPG Jam over on itch.io. It's a simple dueling subsystem that can be plugged into most RPGs. It's designed for western games, but could easily work with other genres (samurai fights would work nicely) It's based on the system David Baymiller designed on his excellent OSR Library … Continue reading MicroDuel: RPG Dueling Rules on a Business Card
Denizens: Some initial thoughts on a Megadungeon
I've never been a huge megadungeon guy. Spending an entire campaign just clearing rooms and collecting treasure wasn't something I was particularly interested in. (No judgement on people who enjoy it) But the itch.io Megadungeon Jam has got me reconsidering the megadungeon, and how I might run one. It's a one-year jam to encourage people … Continue reading Denizens: Some initial thoughts on a Megadungeon