Cognitohazards – Things you don’t want to see for Cepheus\Traveller

A cognitohazard is a artificial pattern, usually visual, that actually hacks the human brain causing harmful psychological effects to anyone who sees it. The initial idea came from the author David Langford, from his story BLIT: http://www.infinityplus.co.uk/stories/blit.htm, though the idea of an image too dangerous to look at appears in many fictional works (Including a … Continue reading Cognitohazards – Things you don’t want to see for Cepheus\Traveller

Anti-Hero points: a mechanic for Spaghetti Western games

I've been playing around with submitting an article to the Cepheus Journal about running Spaghetti Western-inspired adventures in Cepheus Engine games, specifically Independence Game's Rider. Here's one of the ideas I've been considering. Note that none of this has been playtested in any way. Anti-Hero Points It was common in many Italian westerns for the … Continue reading Anti-Hero points: a mechanic for Spaghetti Western games

Noir Hack: The Straight Dope – House Rule (with new character sheet)

For my one-shot of the Noir Hack, I created a new house rule called the Straight Dope. It's based on the Flashlight/Smokes idea from the Cthulhu Hack. The idea is to model the social connections a character might have for particular institutions, that they could use to get information or make things happen. Each community … Continue reading Noir Hack: The Straight Dope – House Rule (with new character sheet)