This is the fifth in my series of capsule reviews of non-fiction books that would be useful or inspiring in RPGs – Weird Books for Gamers This 1979 book is pretty simple. It's a collection of over 100 black & white maps of fictional worlds from various fictional works. There's a short description for each. … Continue reading Weird Books for Gamers V: An Atlas of Fantasy by J.B. Post
Tag: Inspiration
Weird Books for Gamers IV: Strange Creations by Donna Kossy
Here's a somewhat more academic work then the last few books. It's a review of various alternate theories of the origins of humanity from pseudo-scientist cranks, religious cults, and various grifters. It includes multiple Ancient Astronaut theories, various Creationisms, and a couple of ideas so bizarre, as to defy any easy categorization. Strange Creations: Aberrant … Continue reading Weird Books for Gamers IV: Strange Creations by Donna Kossy
Weird Books for Gamers III: The Queen of Whale Cay
This is the third in my series of capsule reviews of non-fiction books that would be useful or inspiring in RPGs - Weird Books for Gamers Here's a short biography on Marion "Joe" Carstairs, a 20th century heiress, competitive speedboat pilot, and eccentric. The Queen of Whale Cay: The Eccentric Story of 'Joe' Carstairs, Fastest … Continue reading Weird Books for Gamers III: The Queen of Whale Cay
Weird Books for Gamers II: Dr. Eckener’s Dream Machine
If you're running any RPG set in the early 20th century, it's only a matter of time before a Zeppelin or other airship shows up. There aren't a lot of living people who have actually traveled on an airship, so it'd be helpful to have some idea what traveling in one was actually like. Dr. … Continue reading Weird Books for Gamers II: Dr. Eckener’s Dream Machine
Weird Books for Gamers: Things that Never Were by Matthew Rossi
Some of my favorite books for creating role playing game worlds have nothing to do with RPGs. I thought I'd start posting about some of them here, in case others find them useful. Things That Never Were: Fantasies, Lunacies & Entertaining Lies by Matthew Rossi (Goodreads) This is a collection of short essays on alternate … Continue reading Weird Books for Gamers: Things that Never Were by Matthew Rossi
Archaic Colors for OSR & other games
I've gotten a lot of use from this list of old & obsolete color names for OSR games. They're great for naming places, ancient books, etc. https://www.wordnik.com/lists/archaic-colours Just attach a color to the name of of something, and you're set Porphyrous Ooze The Pyrrhous Sea Codex Rubiginous The Leucochroic Throne Etc..
Into the Dispute: a Fantasy Sandbox World
I've been playing with Stellagama Publishing's Sword of Cepheus fantasy RPG. I wanted to make my own setting to try it out in, so this is what I've come up with: The Dispute A vast demilitarized frontier between two antique and dying empires. All of known human history is the war between the Empire Immemorial … Continue reading Into the Dispute: a Fantasy Sandbox World
Deep Frontier – Kennedy-Era Dungeon Crawl
I've been working on a pulpy adventure campaign setting set in an underground/Hollow Earth world set in the 1960's . It's essentially a Kennedy-era dungeon crawl. I'll most likely use Savage Worlds as a system, or possibly Hollow Earth Expedition. Inspirations & Influences Three influences - two real, one fictional Project Mohole - A scientific … Continue reading Deep Frontier – Kennedy-Era Dungeon Crawl
The CRT Future: Retro-80’s Sci-Fi
I've been noticing a sub-genre of science fiction that's been popping up in a couple of different RPGs recently. If it has an actual name, I'm unaware of it, so I've been calling it the CRT Future. Essentially it's sci-fi influenced by the the visual aesthetic of 1980's science fiction movies, most importantly Alien & … Continue reading The CRT Future: Retro-80’s Sci-Fi