I’ve been posting a lot about a “New OSR”, an attempt to encourage others to build a community and produce gaming material for the Cepheus Engine (open source Traveller). The idea being that the Cepheus Engine is a solid base for creating your own adventures, zines, supplements, and full games. My previous Cepheus as a … Continue reading The New OSR 5: Even More Cepheus Tools
Tag: New OSR
The New OSR 4: Blades of Barsoom
I’ve been posting a bit recently on the "Cepheus Engine as the New OSR” notion I’ve been playing around with. The idea is that the Cepheus Engine (basically old-school Traveller) should be a lot better known, and would make an excellent core for a OSR-style community of players and developers. My Cepheus as a New … Continue reading The New OSR 4: Blades of Barsoom
The New OSR 3: The Many Tools of Cepheus
I've been posting a lot about a "New OSR", an attempt to encourage others to build a community and produce gaming material for the Cepheus Engine (open source Traveller). Introduction post here. List of Cepheus rulesets here. In this post, I wanted to list a lot of the resources and tools I've found useful for … Continue reading The New OSR 3: The Many Tools of Cepheus
The New OSR 2: The Many Engines of Cepheus
In my last post, I tried to make a case for using the Cepheus Engine (open source Traveller) as the basis for a OSR-like community. Since it's a completely open-source game, anyone can make their own version, and a number of people have. In this post, I wanted to talk about some of the major … Continue reading The New OSR 2: The Many Engines of Cepheus
The New OSR: The case for the Cepheus Engine
First of all, do we need a new OSR? No, of course not. There's no shortage of people still creating, playing, or just discussing D&D-style games, with oceans of interesting material available. Also, I'm not going to quibble over the definition of the OSR, or whether it's "alive" or "dead". A lot of photons have … Continue reading The New OSR: The case for the Cepheus Engine