The latest issue of the Cepheus Journal, the free Cepheus Engine fanzine, recently came out. It's issue #11, centered around the theme of Aliens. Though it's a Cepheus Engine-specific publication, a lot of the articles are system-agnostic and might work for any Sci-Fi game. Definitely worth a download. This isn't a complete review of every … Continue reading Cepheus Journal #11: The Alien Issue
There have been a number of RPGs that have held the official Star Trek license over the years: Modiphius' Star Trek Adventures (the current rights holder), the 1990s Last Unicorn Games series of books (one game for each TV series), the 1980s Star Trek RPG from FASA, and even the long-forgotten 1978 Heritage Models game … Continue reading These are the Unofficial Voyages…Non-licensed Star Trek RPGs.
Just ran my first session of Knights of the Road, the fun RPG about hobo paladins battling monsters in a fantasy version of 1920s America. I'll probably write up the adventure eventually and release it, along with some pregens. When preparing for the game, I found these glossaries of hobo slang a useful resource: http://hobonickels.org/alpert04.htm … Continue reading Hobo Slang: A resource for Knights of the Road and other 1920s RPGs
Here's a good resource for running a RPG in the 1920s. It's a collection of mug shots from 1920s Sydney. They'd make great portraits for players & PCs for Call of Cthulhu, pulp games, or any 1920s based game. Apparently, the New South Wales PD had a really great photographer back in the day. The … Continue reading Mugshots of the 1920s – Photos for CoC or Pulp games
I run mostly one-shot adventures for my home RPG group, so I'm always on the look out for one-shot scenarios that will save me time. With that in mind, I just came across this amazing blog - One Shot Adventures. There's a whole bunch of table-ready one-shot adventures in multiple genres (including pulp - which … Continue reading My new favorite RPG site: One Shot Adventures
I've been enjoying the first issue of the Cepheus Journal, a fanzine for the Cepheus Engine RPG. They've just put out their first issue. Looking forward to whatever they do next. It can be downloaded here: https://cepheusjournal.com/downloads/
Cross-posted from my pulp RPG blog – Pulp Gamer
Given the prevalence of boxers and ex-boxers in pulp fiction. I’ve found it useful to keep these boxing jargon dictionaries handy whenever I run a pulp game:
The image is from Circus Fists (link to actual story) – a fun Robert E. Howard story about his boxing sailor hero Sailor Steve Costigan.
Costigan would make an excellent PC in any pulp game.
Here are some great free Unicode fonts that might be useful for GMs or game designers who needed some ancient-looking symbols. They are based on actual ancient scripts including Ancient Egyptian, Akkadian, Mayan and many others. Unicode Fonts for Ancient Scripts I used the Egyptian font for my Valley of the Pharoahs character sheet.
I've gotten a lot of use from this list of old & obsolete color names for OSR games. They're great for naming places, ancient books, etc. https://www.wordnik.com/lists/archaic-colours Just attach a color to the name of of something, and you're set Porphyrous Ooze The Pyrrhous Sea Codex Rubiginous The Leucochroic Throne Etc..
Useful resource for GMs creating their own modern city maps. This website will let you enter the name of any city and generate a map of just the streets with no labels. It can export them as images or vectors. https://anvaka.github.io/city-roads/