This isn’t a pop-culture blog. I don’t do movie reviews, and I’m not going to start now. However, I just got back from a screening of Everything Everywhere All at Once, the new movie by Dan Kwan & Daniel Scheinert, and I wanted to discuss it a bit, at least in RPG terms. I don’t … Continue reading Everything Everywhere All at Once: Initial thoughts on making it a game
I've been continuing running my ongoing Lumberlands (DriveThruRPG / itch.io) campaign using the Black Hack OSR rules set. It's been fun getting deep into one system and world, after years of just running one-shots. I've decided to post all the new details I've been adding to the fantasy lumberjack setting. The rules are Black Hack … Continue reading Oddities of the Lumberlands – Part II
I just ran a session of Street Wolves (itch.io link), the 1980s retrofuture noir setting for Savage Worlds. There's only a free jumpstart version available for now, but eventually Table Cat Games will be releasing a full sourcebook. It's got a quick explanation of the setting, some extra rules, and an adventure. It's set in … Continue reading Street Wolves: 1980s synthwave noir for Savage Worlds
There have been a number of RPGs that have held the official Star Trek license over the years: Modiphius' Star Trek Adventures (the current rights holder), the 1990s Last Unicorn Games series of books (one game for each TV series), the 1980s Star Trek RPG from FASA, and even the long-forgotten 1978 Heritage Models game … Continue reading These are the Unofficial Voyages…Non-licensed Star Trek RPGs.
Just ran a one-shot of octaNe, from Memento Mori Theatricks. It's a RPG from 2004 described as a "psychotronic game of post-apocalyptic, trash-culture America!" It's set in a pulpy, gonzo version of a post-apocalypse America, clearly inspired by a mixture of Mad Max, Six-String Samurai, and pretty much any B-Movie from the last century. Imagine … Continue reading octaNe: mini-review and character sheet for the B-movie post-apocalypse.
I've just run my first one-shot of Wings over the World, the one-page campaign setting for Cepheus Engine games by Michael Brown. It's an interesting alternate history setting, based entirely on the 1936 H.G. Wells-penned movie Things to Come. The world is in ruins after the Second World War dragged on for over twenty years. … Continue reading Wings over the World: Notes & Aircraft sheet
I've started a short Black Hack campaign using the Lumberlands setting. Lumberlands (DriveThruRPG / itch.io) is a fun little system agnostic fantasy setting, that details a fantasy lumberjack version of the North American forests. As the game goes along, I've been adding little details of my own creation. I'll post them as they come up. … Continue reading Oddities of the Lumberlands
This is the ninth in my series of capsule reviews of non-fiction books from my library that would be useful or inspiring in RPGs – Weird Books for Gamers The History of Magic: From Alchemy to Witchcraft, From the Ice Age to the Present (Goodreads) In Chris Gosden's book, he covers the history of magic … Continue reading Weird Books for Gamers IX: The History of Magic – From Alchemy to Witchcraft, From the Ice Age to the Present
Godstar is a campaign setting for the Cepheus Engine system from Zozer Games. It's essentially Dune with the serial numbers filed off. The setting is centered around a small desert world called Aurelia. Aureila doesn't have spice, but it has the Godstar. The sun of the Aurelian system (the titular Godstar) seems to be a … Continue reading Godstar: A faux-Dune Cepheus Engine setting and my custom character sheet
Vaults of Vaarn is a great little OSR game by Leo Hunt. It's a sort of a far future Dying Earth-style science fantasy setting. There's the remains of dead civilizations littering the blue sands, bizarre technologies, and all kinds of mutants and robots roaming about underneath a dying red sun. Highly recommended. The rules are … Continue reading Vaults of Vaarn: A custom character sheet for an OSR science fantasy game.