I just ran a session of Street Wolves (itch.io link), the 1980s retrofuture noir setting for Savage Worlds. There's only a free jumpstart version available for now, but eventually Table Cat Games will be releasing a full sourcebook. It's got a quick explanation of the setting, some extra rules, and an adventure. It's set in … Continue reading Street Wolves: 1980s synthwave noir for Savage Worlds
Tag: RPG
These are the Unofficial Voyages…Non-licensed Star Trek RPGs.
There have been a number of RPGs that have held the official Star Trek license over the years: Modiphius' Star Trek Adventures (the current rights holder), the 1990s Last Unicorn Games series of books (one game for each TV series), the 1980s Star Trek RPG from FASA, and even the long-forgotten 1978 Heritage Models game … Continue reading These are the Unofficial Voyages…Non-licensed Star Trek RPGs.
octaNe: mini-review and character sheet for the B-movie post-apocalypse.
Just ran a one-shot of octaNe, from Memento Mori Theatricks. It's a RPG from 2004 described as a "psychotronic game of post-apocalyptic, trash-culture America!" It's set in a pulpy, gonzo version of a post-apocalypse America, clearly inspired by a mixture of Mad Max, Six-String Samurai, and pretty much any B-Movie from the last century. Imagine … Continue reading octaNe: mini-review and character sheet for the B-movie post-apocalypse.
Wings over the World: Notes & Aircraft sheet
I've just run my first one-shot of Wings over the World, the one-page campaign setting for Cepheus Engine games by Michael Brown. It's an interesting alternate history setting, based entirely on the 1936 H.G. Wells-penned movie Things to Come. The world is in ruins after the Second World War dragged on for over twenty years. … Continue reading Wings over the World: Notes & Aircraft sheet
Oddities of the Lumberlands
I've started a short Black Hack campaign using the Lumberlands setting. Lumberlands (DriveThruRPG / itch.io) is a fun little system agnostic fantasy setting, that details a fantasy lumberjack version of the North American forests. As the game goes along, I've been adding little details of my own creation. I'll post them as they come up. … Continue reading Oddities of the Lumberlands
Weird Books for Gamers IX: The History of Magic – From Alchemy to Witchcraft, From the Ice Age to the Present
This is the ninth in my series of capsule reviews of non-fiction books from my library that would be useful or inspiring in RPGs – Weird Books for Gamers The History of Magic: From Alchemy to Witchcraft, From the Ice Age to the Present (Goodreads) In Chris Gosden's book, he covers the history of magic … Continue reading Weird Books for Gamers IX: The History of Magic – From Alchemy to Witchcraft, From the Ice Age to the Present
Godstar: A faux-Dune Cepheus Engine setting and my custom character sheet
Godstar is a campaign setting for the Cepheus Engine system from Zozer Games. It's essentially Dune with the serial numbers filed off. The setting is centered around a small desert world called Aurelia. Aureila doesn't have spice, but it has the Godstar. The sun of the Aurelian system (the titular Godstar) seems to be a … Continue reading Godstar: A faux-Dune Cepheus Engine setting and my custom character sheet
Vaults of Vaarn: A custom character sheet for an OSR science fantasy game.
Vaults of Vaarn is a great little OSR game by Leo Hunt. It's a sort of a far future Dying Earth-style science fantasy setting. There's the remains of dead civilizations littering the blue sands, bizarre technologies, and all kinds of mutants and robots roaming about underneath a dying red sun. Highly recommended. The rules are … Continue reading Vaults of Vaarn: A custom character sheet for an OSR science fantasy game.
Quick update to Buffalo Commons
Last year I released Buffalo Commons, my hack of 2600 about park rangers flying airships over a near-future Great Plains, slowly being returned to its wild prairie state. I've just added a quick update to the project. A few typos have been fixed, and I've added a fillable character sheet and airship sheet. Buffalo Commons … Continue reading Quick update to Buffalo Commons
Wings Over The World: a character sheet for the retro sci-fi Cepheus Engine setting
Michael Brown creates a lot of simple one-page settings for the Cepheus Engine system, many inspired by various sci-fi properties. One of them is Wings over the World, a science fiction setting based on Things to Come, the 1936 science fiction film. I've made a Cepheus Engine character sheet specifically designed for this setting. The … Continue reading Wings Over The World: a character sheet for the retro sci-fi Cepheus Engine setting