I run mostly one-shot adventures for my home RPG group, so I'm always on the look out for one-shot scenarios that will save me time. With that in mind, I just came across this amazing blog - One Shot Adventures. There's a whole bunch of table-ready one-shot adventures in multiple genres (including pulp - which … Continue reading My new favorite RPG site: One Shot Adventures
Tag: Scenarios
The Artifact – a scenario for Omega 99
The Artifact A scenario for Omega 99, the Cepheus Engine/Traveller setting based on Space 1999. Two days ago, an Omega science expedition returned from the system Klein-805, led by the scientist Professor Winfield Goddard. He and his team spent weeks exploring the ruins of an alien civilization, and returned with an artifact for further analysis. … Continue reading The Artifact – a scenario for Omega 99
Casket Land – Bleak Locations
I've been playing around with Casket Land, the gothic supernatural western game from Marie Enger. It's set in a dying southwestern town surrounded by vast rows of caskets and horrible monsters. It uses the Powered by the Apocalypse system. I've created a few locations that should fit right in with Casket Land's bleak tone Sea … Continue reading Casket Land – Bleak Locations
Planet Amethyst – A setting and adventure for Cavaliers & Coilguns
Cavaliers & Coilguns, by G. Michael Truran is a fun little pulp adventure RPG system I've been playing with. It's a hack of the game Tunnel Goons by Nate Treme. You can pick it up cheaply at itch.io for a few dollars. It doesn't have an actual explicit setting, but it does have an implied … Continue reading Planet Amethyst – A setting and adventure for Cavaliers & Coilguns
The Exchange – a scenario for Mercenaries, Spies, & Private Eyes
This is a scenario for Mercenaries, Spies, and Private Eyes, for up to 8 players. It's an espionage adventure inspired by old episodes of Mission Impossible and similar shows. It takes place sometime during the Cold War, around 1967-1972, though it could be easily used in other eras. The players will be agents of TAROT, … Continue reading The Exchange – a scenario for Mercenaries, Spies, & Private Eyes
Star Trek: Bad Captain – The Negotiator
This is the basic adventure I ran for Bad Captain, a comic version of Star Trek written by Jeff Call using Black Hack rules. It's available for free here: Star Trek: Bad Captain. Overview The U.S.S. Calamity has been called to space station N23 in the Neutronia system on the borders of Federation space. Captain … Continue reading Star Trek: Bad Captain – The Negotiator
Bureau Seven – a scenario for FATE
This is a old FATE Core setting I ran for my home group, and at a few conventions. It has a very specific comedic tone. It's a silly take on the whole MIB, Delta Green, secret-government-agency-investigating-the-occult style organization. The players are all agents of Bureau Seven, a secret U.S. government agency chartered to deal with … Continue reading Bureau Seven – a scenario for FATE
Romance of the Perilous Land – The Old Man of the Woods (and Character Sheets)
I've recently run a session of Romance of the Perilous Land, a fantasy OSR game. It's basically a revised version David Black's the Black Hack. There are a few small mechanical differences, the main one being the game's magic users (called Cunning Folk) use spell points instead of the tradition method of memorizing spells. What … Continue reading Romance of the Perilous Land – The Old Man of the Woods (and Character Sheets)
Phoenix Command – Complicated Gun Nonsense – 1980’s style
In the late 1980's the now-defunct game company Leading Edge Games produced a role-playing game called Phoenix Command. It's no longer in print, but is remembered as one of the most absurdly complex systems ever. Pretty much as a dare, I just ran a one-shot for my regular group this week. I'm not going into … Continue reading Phoenix Command – Complicated Gun Nonsense – 1980’s style