I've been working on an entry for the TroikaFest! 2021 Game Jam over on itch.io. I've decided to expand on Bad Barsoom, a micro-setting I created for a previous Troika! game jam. It's set on the Mars or (Barsoom) of Edgar Rice Burroughs. I've decided that during the mid-twentieth century, long past the time of … Continue reading WIP: Barsoom 1960 – Cold War on a Red Planet for Troika!
Tag: Settings
Dark Sun for Sword of Cepheus: Part VIII – Elemental Clerics
Here’s the next career for my Dark Sun conversion to Sword of Cepheus – the Elemental Cleric. The AD&D cleric and the Sword of Cepheus cleric are considerably different. I've combined some information from the Dark Sun book Earth, Air, Fire and Water (DSS2), the sorcery system from the Sword of Cepheus rule book, and … Continue reading Dark Sun for Sword of Cepheus: Part VIII – Elemental Clerics
Denizens: Some initial thoughts on a Megadungeon
I've never been a huge megadungeon guy. Spending an entire campaign just clearing rooms and collecting treasure wasn't something I was particularly interested in. (No judgement on people who enjoy it) But the itch.io Megadungeon Jam has got me reconsidering the megadungeon, and how I might run one. It's a one-year jam to encourage people … Continue reading Denizens: Some initial thoughts on a Megadungeon
Dark Sun for Sword of Cepheus: Part VII – Weapons of Athas
The following are some custom weapons for the Dark Sun setting, converted to Sword of Cepheus. The weapons mostly come from The Complete Gladiator's Handbook. This is part of my ongoing series converting the AD&D Dark Sun setting to the Sword of Cepheus RPG. A lot of the ideas for the rules come from Zozer … Continue reading Dark Sun for Sword of Cepheus: Part VII – Weapons of Athas
Dark Sun for Sword of Cepheus: Part VI – Merchants of Athas – Trade Rules
As part of my conversion of the AD&D Dark Sun setting to the Sword of Cepheus rules, I recently made a merchant career. It sort of inspired me to take the Cepheus Engine trading rules and modify them to be used in the Dark Sun setting. The idea being that the players could make money … Continue reading Dark Sun for Sword of Cepheus: Part VI – Merchants of Athas – Trade Rules
Dark Sun for Sword of Cepheus: Part V – Merchants of Athas
Here’s the next part of my Dark Sun conversion to Sword of Cepheus – the Merchant career. I've also included rules for trading. I was originally just going to create a quick merchant class, but I got to thinking as I read about the dynastic merchant houses in the Wanderer's Journal. For Tyr to trade … Continue reading Dark Sun for Sword of Cepheus: Part V – Merchants of Athas
Dark Sun for Sword of Cepheus: Part IV – Gladiators
Here's the next career for my Dark Sun conversion to Sword of Cepheus - the Gladiator. I pulled a lot of ideas from the Dark Sun: Complete Gladiator's Handbook Creating these careers is taking a little longer than I thought, but it is fun. Coming up with entries for the Mishap and Events tables really … Continue reading Dark Sun for Sword of Cepheus: Part IV – Gladiators
Dark Sun for Sword of Cepheus: Part III– Character Creation
Here's the third part of my conversion of the AD&D Dark Sun setting to the 2d6/Cepheus Engine/Traveller based RPG Sword of Cepheus. This will cover the initial character creation process. I'll also create one career - Nomad - to start out with. Character Creation We'll be using the same basic rules as the Sword of Cepheus … Continue reading Dark Sun for Sword of Cepheus: Part III– Character Creation
Dark Sun for Sword of Cepheus: Part II – Races of Athas
Here's the second part of my Dark Sun conversion to the 2d6-based RPG Sword of Cepheus. This covers all of the PC races that players can choose from. Previously in this series I listed some desert survival rules. These are all based on the descriptions in the Dark Sun Rules Book, along with some ideas … Continue reading Dark Sun for Sword of Cepheus: Part II – Races of Athas
Dark Sun for Sword of Cepheus: Part I – Desert Survival Rules
I've always been intrigued by the Dark Sun setting TSR put out for AD&D back in 1991. It's got a bleak, weird, post-apocalyptic quality to it. However, I've always thought AD&D wasn't really the right system for it. So I've decided to make my own version using The Sword of Cepheus, the Cepheus Engine-based fantasy … Continue reading Dark Sun for Sword of Cepheus: Part I – Desert Survival Rules