Dark Sun for Sword of Cepheus: Part X – Earth Spells for Elemental Clerics

I'm slowly continuing work on my conversion of the AD&D Dark Sun setting to the Sword of Cepheus system. I'm currently continuing to add to the Elemental Cleric class. I’m now putting together a list of spells for each type of Elemental Cleric – Fire, Air, Earth, and Water. Here’s my list of Sword of … Continue reading Dark Sun for Sword of Cepheus: Part X – Earth Spells for Elemental Clerics

Dark Sun for Sword of Cepheus: Part IX – Fire Spells for Elemental Clerics

I'm continuing work on my conversion of the AD&D Dark Sun setting to the Sword of Cepheus system. My last post was the Elemental Cleric class. I'm now putting together a list of spells for each type of Elemental Cleric - Fire, Air, Earth, and Water. Here's my list of Sword of Cepheus spells for … Continue reading Dark Sun for Sword of Cepheus: Part IX – Fire Spells for Elemental Clerics

Barsoom: 1960 – A setting for Troika! – some design notes

I've finished my entry for the #TroikaFestJam over on Itch.io. It's set on the Mars of Edgar Rice Burroughs, during the Cold War. Barsoom: 1960 - A Cold War on a Red Planet 36 PC Backgrounds15 EnemiesPlot Seeds & Locations If you're interested in other games set on Burrough's Mars, I keep an updated list … Continue reading Barsoom: 1960 – A setting for Troika! – some design notes

Dark Sun for Sword of Cepheus: Part VIII – Elemental Clerics

Here’s the next career for my Dark Sun conversion to Sword of Cepheus – the Elemental Cleric. The AD&D cleric and the Sword of Cepheus cleric are considerably different. I've combined some information from the Dark Sun book Earth, Air, Fire and Water (DSS2), the sorcery system from the Sword of Cepheus rule book, and … Continue reading Dark Sun for Sword of Cepheus: Part VIII – Elemental Clerics

Denizens: Some initial thoughts on a Megadungeon

I've never been a huge megadungeon guy. Spending an entire campaign just clearing rooms and collecting treasure wasn't something I was particularly interested in. (No judgement on people who enjoy it) But the itch.io Megadungeon Jam has got me reconsidering the megadungeon, and how I might run one. It's a one-year jam to encourage people … Continue reading Denizens: Some initial thoughts on a Megadungeon

Dark Sun for Sword of Cepheus: Part VII – Weapons of Athas

The following are some custom weapons for the Dark Sun setting, converted to Sword of Cepheus. The weapons mostly come from The Complete Gladiator's Handbook. This is part of my ongoing series converting the AD&D Dark Sun setting to the Sword of Cepheus RPG. A lot of the ideas for the rules come from Zozer … Continue reading Dark Sun for Sword of Cepheus: Part VII – Weapons of Athas

Dark Sun for Sword of Cepheus: Part VI – Merchants of Athas – Trade Rules

As part of my conversion of the AD&D Dark Sun setting to the Sword of Cepheus rules, I recently made a merchant career. It sort of inspired me to take the Cepheus Engine trading rules and modify them to be used in the Dark Sun setting. The idea being that the players could make money … Continue reading Dark Sun for Sword of Cepheus: Part VI – Merchants of Athas – Trade Rules

Dark Sun for Sword of Cepheus: Part V – Merchants of Athas

Here’s the next part of my Dark Sun conversion to Sword of Cepheus – the Merchant career. I've also included rules for trading. I was originally just going to create a quick merchant class, but I got to thinking as I read about the dynastic merchant houses in the Wanderer's Journal. For Tyr to trade … Continue reading Dark Sun for Sword of Cepheus: Part V – Merchants of Athas