I've been continuing running my ongoing Lumberlands (DriveThruRPG / itch.io) campaign using the Black Hack OSR rules set. It's been fun getting deep into one system and world, after years of just running one-shots. I've decided to post all the new details I've been adding to the fantasy lumberjack setting. The rules are Black Hack … Continue reading Oddities of the Lumberlands – Part II
Tag: Spells
Dark Sun for Sword of Cepheus: Part X – Earth Spells for Elemental Clerics
I'm slowly continuing work on my conversion of the AD&D Dark Sun setting to the Sword of Cepheus system. I'm currently continuing to add to the Elemental Cleric class. I’m now putting together a list of spells for each type of Elemental Cleric – Fire, Air, Earth, and Water. Here’s my list of Sword of … Continue reading Dark Sun for Sword of Cepheus: Part X – Earth Spells for Elemental Clerics
Charming an Ogre: Same Spell, different systems
For no particular reason, I've put together a comparison chart of the charm person spell between most early editions of D&D and all of the OSR games I own. While generating it, I noticed a lot of D&D/OSR systems use ogres as a dividing line ("no larger than a ogre") as to whether or not … Continue reading Charming an Ogre: Same Spell, different systems
Sword of Cepheus: Military-Grade Black Magic
The Imperial sorcerers of old wove dark and terrible enchantments, crafted to wage their endless war. As the millennia went on, their spells grew ever more powerful, and ever more dangerous. Most of them have been lost to time, but fortune hunters and obsessed sorcerers constantly scour the broken, ancient battlefields of the Dispute, hoping … Continue reading Sword of Cepheus: Military-Grade Black Magic